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Re: lug-bg: X Resolution Switch Problem


  • Subject: Re: lug-bg: X Resolution Switch Problem
  • From: Dimitar Tomow <dgt_it@xxxxxx>
  • Date: Sat, 2 Oct 2004 22:40:41 +0300 (EEST)

 >пример от днес:
 >
 >attached file SOFLOG:
 >
 >Resizing SDL viewport. X: 640 Y: 480
 >
 >X/Монитора превключи на 1280x960 @ 60.2kHz / 60Hz с ужасна картина - все едно взимата картината и я режете като за пъзел парчета и го разбърквате.
 >
 
izwinqwajte obyrkal sym se :|

RUNELOG - igrata e RUNE / LukiSoftware

Loga kojto sym wi dal be6e na SOF i tam bqh naprwil edno obyrkwane az(no i toj kato se pusne minawa na 1280x960), ne GO wzimajte wpredwid -> SOFLOG !

-----------------------------------------------------------------
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Loading: Package Engine
Loading: Package Core
Unreal engine initialized
Bound to SDLDrv.so
Joystick [0] : Unknown Joystick
SDLClient initialized.
Bound to Render.so
Lighting subsystem initialized
Rendering initialized
LoadMap: Entry
Loading: Package Entry
Loading: Package Sky
Bound to RuneI.so
Loading: Package RuneI
Loading: Package CreaturesSnd
Loading: Package Players
Loading: Package creatures
Loading: Package WeaponsSnd
Loading: Package RuneFX
Bound to Fire.so
Loading: Package Fire
Loading: Package FootstepsSnd
Loading: Package objects
Loading: Package weapons
Loading: Package plants
Loading: Package OtherSnd
Loading: Package Statues
Loading: Package RuneFX2
Loading: Package EnvironmentalSnd
Loading: Package MurmurSnd
Loading: Package DoorsSnd
Loading: Package BloodFX
Loading: Package MusicalSnd
Game class is 'RuneSinglePlayer'
Level is Level Entry.MyLevel
Bringing Level Entry.MyLevel up for play (0)...
InitGame: 
Base Mutator is Entry.Mutator0
Browse: intro.run?Name=Ragnar?Class=Runei.Ragnar?team=0?skin=0
LoadMap: intro.run?Name=Ragnar?Class=Runei.Ragnar?team=0?skin=0
Loading: Package intro
Loading: Package RUNESTONES
Loading: Package Organic
Loading: Package SongSnd
Collecting garbage
Purging garbage
Garbage: objects: 14031->14031; refs: 187237
Game class is 'RuneSinglePlayer'
Level is Level intro.MyLevel
Bringing Level intro.MyLevel up for play (0)...
InitGame: ?Name=Ragnar?Class=Runei.Ragnar?team=0?skin=0
Base Mutator is intro.Mutator1
Initialized moving brush tracker for Level intro.MyLevel
Created and initialized a new SDL viewport.
Loading: Package RMenu
Loading: Package UWindow
Loading: Package RBrowser
Loading: Package UBrowser
Bound to IpDrv.so
Loading: Package IpDrv
Current GameInfo: RuneSinglePlayer1
Team 0
Login: Ragnar
Possessed PlayerPawn: Ragnar intro.Ragnar0
All inventory from Ragnar is accepted
Input system initialized for SDLViewport0
Opening SDL viewport.
Bound to OpenGLDrv.so
Loaded render device class.
Initializing OpenGLDrv...
binding libGL.so.1
Resizing SDL viewport. X: 640 Y: 480
OpenGL
GL_VENDOR     : ATI Technologies Inc.
GL_RENDERER   : RADEON 9100 DDR Generic
GL_VERSION    : 1.3 (X4.3.0-3.11.1)
GL_EXTENSIONS : GL_ARB_multitexture GL_EXT_texture_env_add GL_EXT_compiled_vertex_array GL_S3_s3tc GL_ARB_occlusion_query GL_ARB_point_parameters GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_transpose_matrix GL_ARB_vertex_blend GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_window_pos GL_ATI_element_array GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_map_object_buffer GL_ATI_texture_env_combine3 GL_ATI_texture_mirror_once GL_ATI_vertex_array_object GL_ATI_vertex_attrib_array_object GL_ATI_vertex_streams GL_ATIX_texture_env_combine3 GL_ATIX_texture_env_route GL_ATIX_vertex_shader_output_point_size GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_stencil_wrap GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_vertex_array GL_EXT_vertex_shader GL_HP_occlusion_test GL_NV_texgen_reflection GL_NV_blend_square GL_NV_occlusion_query GL_SGI_color_matrix GL_SGIS_texture_edge_clamp GL_SGIS_texture_border_clamp GL_SGIS_texture_lod GL_SGIS_generate_mipmap GL_SGIS_multitexture GL_SUN_multi_draw_arrays Device supports: GL
Device supports: GL_EXT_bgra
Device supports: GL_ARB_texture_compression
Device supports: GL_EXT_texture_compression_s3tc
Device supports: GL_EXT_texture_env_combine
Device supports: GL_EXT_texture_filter_anisotropic
Device supports: GL_EXT_compiled_vertex_array
Device supports: GL_EXT_fog_coord
Device supports: GL_EXT_secondary_color
Device supports: GL_ARB_multitexture
MinLogTextureSize = 2
MaxLogTextureSize = 8
Bound to ALAudio.so
fcntl: Invalid argument
fcntl: Invalid argument
Unable to open /dev/cdrom
OpenAL Audio subsystem initialized.
Game engine initialized
Startup time: 11.957676 seconds.
Entering main loop.
Loading: Package UWindowFonts
XIO:  fatal IO error 104 (Connection reset by peer) on X server ":0.0"

      after 38 requests (37 known processed) with 0 events remaining.



 

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